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nwn sou shield guardian

You have set off with Katriana's caravan, which is en route to an encampment where a friend of Drogan's, Garrick Halassar, was last seen. The good stuff is at the back of the room. Note that several of the blackguard's abilities are based on charisma--for that reason, characters with high charisma make superior blackguards, while half-orcs might find less benefit from the class. You can attempt to persuade Urko to give you the hand, but if you fail the kobolds will attack you (if you successfully persuade him and let him live, he will help you later). Quest: The Lost Sword Continue down the passageway. Kel-Garas will make you a counteroffer. Head upstairs and speak to the kobold footpad in the nursery. You'll eventually come to a large cavern with four smaller caverns at the corners. You can negotiate with him to supply wine to Musharak, as detailed above. Characters with decent persuasion skill can convince him to leave for Silverymoon or Neverwinter, but you will need to pay him one or 10 gold pieces (depending, again, on a persuasion check) to leave. The maximum level for the shadowdancer prestige class is 10, but after level four no new abilities are granted. Speak to him to learn about the red wizards of Thay, and to possibly help him set up an enclave in Hilltop. Characters with tracking skills (druids, rangers, and barbarians) and characters with high intelligence will determine that they are kobold tracks. Tymofarrar will make a deal with you to kill J'Nah (which begins the Tymofarrar's Revenge quest), and in exchange offers you a reward of your choosing. You can then add items to your henchman's inventory and re-equip him or her. Head into the barn and kill the two kobolds inside. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. However, before doing so, examine "The Beggar's Love" again. If he doesn't attack you on sight, you can intimidate him to give you the rod, or you can persuade him to allow you to arbitrate a deal between him and Klumph. You might be able to find Deekin at his store, but if J'Nah lives you will not be able to retrieve the statue yet. Dungeons & Dragons uses dice. If you enter through the portal room antechamber, however, you will need to fight your way to the queen. The chest in that room spawns a magic weapon based on your weapon focus, so you may want to reload a few times to get one with the mods that you prefer having. The skeleton blackguard is the toughest opponent you've faced. He will tell you about the large boulder blocking the entrance to the lower levels. If you cast a spell for Talissica, she will give you a ring of protection +3. Note that you can now choose a new henchman: Deekin the kobold, who is a bard/healer. This skill can be used once per day. 2023 GAMESPOT, A FANDOM COMPANY. This is it--the final fight. Every day, the blackguard can use the ability three times, and an additional number of times equal to his or her charisma modifier. Email news@gamespot.com. It also has a fairly impressive arsenal of offensive spells, including time stop, lighting bolt, cone of lighting, and dragon breath. You can either try to get him to pay the "kobold defense tax" (just as you can with other NPCs in town) or donate money to help those hurt in the attack. Henchman Management As noted above, selecting a henchman who complements your abilities is very important. Head into the southernmost cell and speak with Master Jumper Klumph. The maximum level for the assassin prestige class is 10. In the center of the forest, you'll come upon a small group of bandits, who will be talking about taking something back to the cave. The dead wind is nowhere near as tough as the wise wind. You can also get him to leave by asking him if he had anything to do with Hol's death. There are 5 new classes in NWN SoU. To Nether Mountains B. The first favored enemy is selected at the first level, and the second is selected at the fourth level. Continue through the wood and search the bones beneath the tree. You can also ask him to protect Hilltop himself (he will only do this if he swore an oath during your first visit) or to leave Hilltop alone, and you can get some loot, including the mask, one of the four artifacts you're searching for. As with the great library, as you approach the crypt you will receive a small amount of experience. Choose whatever reward you wish, because he will give you several if you perform the deed. Quest: Rescue Glendir Glendir is a half-orc imprisoned in a single cell in the eastern section of the caves. With the desert's fury in hand, it's time to head into the Tomb of Kel-Garas. At 10th level, the shadowdancer gains a +2 to Reflex saving throws. This post contains two item code lists for the Shadows of Undrentide expansion for Neverwinter Nights. But don't fear. If you've ventured into the Temple of the Winds, you have seen the ark of the three winds and its three round, empty depressions. There are several ways to deal with him. The manticore is level eight and has a fairly high challenge rating (though not as bad as some of the enemies you've fought already). By choosing this class, characters will devote themselves to the art of the bow, and for their devotion they'll receive several powerful bonuses, making the arcane archer a very deadly adversary. A. Caravan B. Musharak C. Jasmeena D. Temple of Ao E. To the Valley of Winds. The following charts list many of the unique items that are new to Shadows of Undrentide, their special properties, and where they can be found. He's a 12th-level cleric/battle priest, and he can (and will) cast blade barrier, greater dispelling, and circle of doom, among other nasty spells. The walkway leading out of the front room is a tough undead--you have skeletal archers on either side of the chamber attacking you as you cross. A. Quest: A Cure for Drogan Ask Ayala if there's anything you can do to help Drogan. Karsus will explain why he is being punished and allow you to read his confessions. Give him a cheap gem or snatch the baby when prompted. It is to create a summonable 'Shield Guardian' to battle for you. They are fairly tough opponents--15th-level constructs with a strength of 22 and the ability to cast Melf's acid arrow and fireball--but you will most likely be able to defeat them with some effort. Summon Fiend: At the fifth level, the blackguard can summon a succubus. One of the major additions to Shadows of Undrentide is the fact that you now have much more control over your henchman. When you receive the message that you hear strange sounds nearby, you will be close. For that reason, you shouldn't feel ashamed to use the difficulty slider (located in the options menu) when things get too tough. Also in the center of the room are two chests and two weapons racks, each with low-level treasure. Go there, and enter the farmhouse. Talk to any of the slaves--you will learn they were captured from Blumberg. Continue fighting through the caves to the slave pen. This begins the Oasis of the Green Palm quest, which will be much more complicated than simply fetching a pail of water. At the fourth level, the extra damage is 1d6. Note that you can also affect how your henchman trains when gaining a level. He will attempt to tell you his story, but he cannot remember very much. With the artifacts in hand, return to Drogan's farm. Don't forget to use the Tab key often. Both of the chests are trapped (with DCs of 35), but opening them will yield a wand of lightning, an amulet of health, boots of elvenkind (which offer +2 to dexterity and +10 to the move silently skill), and the aurumvorax armor (light armor that gives you a +2 AC bonus and damage resistance against piercing and slashing weapons). Stock up on any items you need before proceeding (you will have to keep the tower statue, but you can sell the other three artifacts if you want--you will lose them at the chapter's end). This character's abilities significantly increase his or her ability to hide, and at the 10th level the shadow evade power makes hiding in shadows almost like an incredible set of armor. Otherwise, you can just let them go or kill them. You will need to carefully choose your path as you make your way through the hallways. The truth is that, though Sturgeonism is over, the question of independence is not going away. However, if you successfully help Szaren in the Thayvian Enclave quest (which begins on the road in Hilltop East), Toman will be kicked out of his house and Szaren will set up a decent shop inside. Look at the lights shining on the tiles. Shield Guardian. Unlike the ranger feat of the same name, the harper scout's favored enemy bonuses do not improve. Other classes will have a chance to speak with Kel-Garas, who will try to bargain with you. Return to the foothills and then make your way north to the Nether Mountains. There are numerous ways to deal with Piper the "prophet. Finally, you can get Piper to stop his doom saying by retrieving his sword from Fiona. The red line marks the safe path back. Trapped Hallway C. Trapped Chest D. Door Puzzle E. Kobold Commoners F. Wolf Pen G. Prison H. Chief's Cavern I. Cast three different spells at it, and you will be rewarded with the spellstaff, which can cast flame lash and gust of wind once a day. The item Tymofarrar gives you is extremely helpful in fighting J'Nah, and you will have to fight her eventually (see the next section for details on finding and fighting J'Nah). As you enter this area, you will be attacked by basilisks. He will also give you an inkwell. They are all trapped (DC 26), but you don't really have much time. Kill the gnolls guarding the slave pen and then open the gate. Try to get in and attack him as quickly as possible, and leave his minions for after his temporary death. For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. But Xanos is a good choice for tanks who want a little magic to back them up. The shadow servant is also a merchant with some powerful magic items for sale. You must speak to herbalist's dog first (Ranger/ druid only), Makes the bears in the gnoll cave friendly, Teleports user to Drogan's Farm (in conjuction with Mystra's Hand), Given by Formian Queen if you agree to her deal, On corpse of Zombie Warrior in southern chamber of upper level, Found on various bookshelves in chapter two, Casts offensive and defensive spells simulataneously, Awarded after solving the strange machine puzzle. Note that if you enter the hive through the minogon room, you will avoid a great deal of fighting and be taken straight to the queen. Note that the number of experience points listed for these quests is for completing every related entry. Tronmech Member Posts: 7. The book also reveals the locations of these winds. Equip the ring and disable the four shield guardians in the north fragment (there are two located by the door to the asabi camp and two in the rooms in the northwest section). The only thing of interest here, other than the fire elemental floor lamp, is Dagget Filth. If you take the horns to Ferran, you can convince him to give you his longbow, which provides +2 for spot skill and +1 for your attack rating. He shouldn't be too tough to beat. Once the room is safe, speak with Ayala. Head into Drogan's workshop, located through the door at the east end of the hall. At the seventh level, he or she can summon a doom knight. (However, he will not speak with you if you've only saved Nafeeli from the gnoll caves). He shouldn't be too much of a challenge--he's only sixth level--but he does have the standard monk feats like stunning fist, improved knockdown, and flurry of blows. Entrance From Portal Room Antechamber B. A successful persuasion skill check will cause Bethsheva to reveal the location, which is a woodpile behind the smith. Your conversation with Tymofarrar will be lengthy and involved. Basically, kill all the gnolls in the area for experience, then leave. The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an . Rest up, and be wary of the traps blocking the stairs to the inner catacombs. I use the ring on them, but then I cannot harm them. Entrance B. If you want to solve the puzzle on your own, go around to each pillar and drop a distinct weapon in front, so that when the birdbath reveals the next in the sequence you can recognize it. Note that flipping a switch out of order will close all the doors. I have tried a +1 dagger, +2 dagger, +3 sling, and a +3 heavy crossbow. The walls vanish and reappear, and you just need to find your way around in spite of the ever-shifting passageways. Though it is filled with burning men, they will not attack you. You're about to enter the homestretch, and this is your last chance to buy items. Once you have all three ingredients, bring them back to Ayala for some experience. Follow the conversation thread that begins "There is need for you in the village, but you go about it all wrong," and he will ask you to retrieve his sword. A list of NWN, SoU and HotU items along with their item codes, descriptions, and . A. The answer is "six." The arcane is a powerful hybrid of ranged warrior and spellcaster. There is very little to see here. Search the woodpile after leaving the herbalist's house and you will find the Ring of the Wolf, a fairly powerful magic ring for low-level characters, which provides +2 to your animal empathy skill and can summon a wolf. Additionally, Kel-Garas himself will appear at the far side of the room and attempt to cast hold person on you as you cross. Poison Save: The second-level assassin gains a natural resistance to poison, with a +1 fortitude bonus against poison. Secret Doors C. Priest Burial Room D. Zombie Lord E. Minotaur Trap F. Rubble G. Undead Monk H. Secret Door I. Fireball Trap J. Tangle-Trap Room K. Skeleton Blackguard L. To the Inner Catacombs. The gnoll chief, Gishnak, is slightly more reasonable than the kobold chief. Fixed some errors. Is this possible?" Once all the foes are dead, make your way around the thin platform, disarming the numerous traps and opening the chests (all trapped with DCs of 26). Unfortunately, the henchmen aren't very smart about managing their enhancement potions, so dole them out carefully. Head for the exit, which will automatically return you to the oasis. 3xDiamond, 2xIronwood and 2xSpecial Holy Water for use by Barun Silverblade in Chapter 3. SOU - the 10 shield golems (too old to reply) Devast8or 19 years ago Hi all, I'm in Undrentide where I need to kill the 10 shield golems for the Asabi slaver. The Arcanist's Tower C. Shield Guardian D. To the North Fragment. In the first chapter, your only choices are Xanos and Dorna. Note that you can also agree to make him leave. Latest news, breaking news and current affairs coverage from across the UK from theguardian.com Note that attacking Dagget will get you more than you bargained for--he's an 18th-level wizard with meteor swarm, incendiary cloud, and numerous other nasty spells. According to Dagget, the shadovar--the residents of the shadow plane--have been disassembling the tower piece by piece. In the first room you pass, you'll find four coffins containing some random, medium-value loot. . A. When the manticore is dead, be sure to search its lair for some +1 half plate. Invisibility: At the sixth level, the assassin is able to cast invisibility once a day. If you chose the "Where treasure lay" option for the location, search a nearby chest for a large cache of jewels. Put the materials in the grinder to make a focus crystal. Your next goal is to return the ark to working order. It isn't much of a catacomb--in fact, it's more of a "room." Note that if you use a stone to flesh spell on any of these, they will come to life and attack you. He will tell you that if you can free him from his servitude, he will give you the statue. Inside the temple, you will find Garrick. IIRC the one connecting to the camp is the one you mentioned: a narrow place. Talking will occasionally help you avoid fighting, and it will sometimes be the only way to solve a quest. Simply download the erf package and extract it to your NWN\erf folder, then open XP1-Chapter 1. Allow your henchman and other associates to distract her. A hill giant has abducted Nathan Hurst's daughter. Additionally, at the fifth level, it gives the assassin a +1 to reflex saving throws against traps, and at the 10th level, it increases that bonus to +2. There are only a few things to do in the community hall. With the wise wind in hand, return to the library. Then choose "I want to adjust your equipment." Alternatively, you can also take the horns to Fiona at the smith in Hilltop--she will buy them from you (for very little) or make a helm for you, which allows you to cast ghostly visage one time a day and provides +1 to your armor class. Enter the caravan and return the cards to Daschnaya. If you attack Kel-Garas, you can quickly defeat him by placing the rod of blight into the altar. Once you've cleaned out the orc caves, head into the kobold cave. It's a particularly good idea to stock up on cure critical wounds potions and any potions that enhance your primary statistics. Quest: The Kobold Prisoners The warden is not too tough, and you'll need to kill him for his key. You can also choose to kill Nimaldor, and if you attempt to open his sarcophagus he will attack you (Nimaldor is a level-five undead). By Ron Dulin Design by Katie Bush While not quite as big as Neverwinter Nights, Shadows of Undrentide is. Destroy the mythallar to make Heurodis vulnerable. Primarily, you can choose what equipment they will use. Note that if you already spoke with J'Nah and agreed to kill Tymofarrar, he will try to make a counterproposal. You can weed them and balance the playing field a little. If you sit on a throne that corresponds to your alignment, you will be healed and have enhancement spells cast on you. When the conversation is over, she will attack. To Hilltop East B. Ferran Valiantheart C. Elven Crypt D. Wounded Bear E. Hurst Farm F. Rumgut's Cave G. To the Nether Mountains H. To Blumberg I. Accompanying each of them are four sixth-level medusa handmaidens. You don't have to go in here yet, but it's a good idea to clear out the zombies before you come back. So here's a very, very basic tutorial regarding some of the terms used in this guide. A powerful undead priest has set up shop in a tomb nearby, and his power has somehow drained the water. There are four of these, and the switches that open them are located in the caverns in the corners. After talking to Dagget, climb the stairs to the second floor. Daily news, reviews, interviews, previews, walkthroughs, databases, and more for role-playing games available on PC and all console platforms. Persuade You'll do a lot of talking in Shadows of Undrentide. When you do visit the herbalist, he'll have two of the required herbs. Here is a list of what powers the ingredients will add to the stone: Right Urn (Defensive) 1 Ruby = Magic Resistance 3 Rubies = Greater Magic Resistance 1 Dragon's Blood = Damage Reduction 1 Fairy Dust = Invisibility 6 Belladonna = Haste 6 Slaad Tongue = Elemental Resistance, Left Urn (Offensive) 1 Ruby = Fire Attack 3 Rubies = Greater Fire Attack 1 Dragon's Blood = Knocks Opponents Back 1 Fairy Dust = Stuns Opponents 4 Belladonna = Slows Opponents 10 Slaad Tongue = Causes Pain to Opponents, The resultant stone will have 20 charges of whatever combination you created. You can convince her to go to the bedine people as a priest of Lathander, and clerics and paladins can attempt to convert her to their religion. As you find items that might make your henchman more powerful, speak with them and choose "I want to change your tactics." If you have the animal empathy skill, speak with any of the dogs running around the area. Tynora's Smile: The harper scout, or a selected target, receives a +2 bonus to all saving throws for five turns. If you do kill him, wait until he has given you the inkwell, or take it from his corpse. Congratulations! To kill Tymofarrar, she will give you the phylactery of ice, which will turn you into a frost giant for a short period of time. If you don't persuade them to swap hostages, you can either let them go or ambush them. Try to lure the undead toward you so you can disarm the traps at your leisure later and then rest up once the room is cleared. The grand matron is the most challenging, as she is a 10th-level cleric/second-level monk. - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per day. You'll see some tracks heading down to the cellar. Riisi will tell you about the kobolds and how they gained entrance to the laboratory. When facing multiple strong enemies, try to lure them one by one into a hallway and then shut the door behind them. Sneak Attack: If the blackguard successfully strikes a target while hidden or invisible, extra damage is applied. Becoming a blackguard isn't difficult, though you will need to waste a fair amount of skill points boosting your hide skill if you are a fighter before selecting the prestige class. On the second floor of the temple, your goal is to flip each of the levers in order to unlock the doors to the chamber of the mythallar. To enter the plane of shadow, you will need shadow gems. (You can put the cloak back and the lights will return if you need to see the path again). Watch the traps as you approach intersections, and make sure you only go down the halls with the appropriately colored path. Enjoy the end cinematic. Once you feel well equipped, enter the Temple of the Winds. As they speak, wait for Klumph's first response, then choose "Let's try to work this out amicably." Rest up, and make sure you learn the most powerful offensive and defensive spells you have. Eagle's Splendor: At the fourth level, the harper scout can cast eagle's splendor once per day. Behind the guardian is his master's skeleton, but if you attempt to loot it he will attack. Speak with Haniah. The center area of the caves is actually a huge trap. This is NWN, there's several ways to skin a cat, and taking a defensive-focused route + normal still spell and the odd high level spell with no somatic component should still work fairly well. You will see Karsus being attacked by succubae. The biggest monster, though, is the tentacle beast that appears as you attempt to cross the center platform. The chests on either side of the tomb contain some gold, gems, and jewelry. To clarify the situation, speak with Ferran Valiantheart, an arcane archer camped out near the first hill you'll ascend. And then also gains access to Red Dragon Disciple and Pale Master. Entrance From Minogon Room C. Formian Queen. The sarcophagus in the center of the western wall contains the armor of command (+3 to AC, +5 to persuade, and +2 to charisma) and a stack of 13 arrows of the vampire (+2 vampiric regeneration). Before heading into J'Nah's lair, examine the magical pool in the main area. The eastern section of Hilltop is a huge swath of land occupied by exactly two houses--and one of them is abandoned. There are a handful of fairly tough bandits in here, as well as plenty of traps. yet I have a nagging feeling I made the wrong choice. The first section of the kobold caves is fairly straightforward. First under Alex Salmond and then for nine years under Sturgeon, the SNP soared from near . Open the cells and talk to Nafeeli. It will highlight everything onscreen you can interact with, allowing you to quickly scan a room and see where the treasures might be hidden. If J'Nah is dead, return to Tymofarrar and tell him the news. Put away your weapon before entering or they will attack you. Buy what you need before returning to your home plane. Leave, and head to the High Forest. If you do it quickly, Adam Blake will survive. This ability is granted at the third level, and it can be used once a day. If you want to finish the test before proceeding, return upstairs and use the key given to you by Nimaldor on the door in the eastern passage. The caravan is low on water and cannot proceed. The answer is "Yes." Open Lock/Disable Trap Traps and locks. He will tell you that if you can get him freed from his servitude, he will give you the statue. As you approach the altar, Kel-Garas will appear. Import the erf, overwriting all when prompted. The shadowdancer receives this ability at the first level. Paladins rejoice. Of the prestige classes available in Shadows of Undrentide, harper scouts are definitely the most role-play-oriented, in that they don't get significant combat bonuses. After you begin spotting its tracks, it will eventually appear. You want to make a deal with Gishnak and convince him that you intend to kill J'Nah--he will offer the services of his gnoll soldiers when the time comes, but in exchange you must kill no more gnolls and not steal anything from them. In a weapon rack in that same southeastern passageway, you'll find a shadow sword, a +2 two-bladed sword that does 1d8 damage and adds 1d4 acid damage. He's a 10th-level construct, for those who aren't in the mood to talk. A. Drogan's Farm B. Drogan's Barn C. Toman Bross' House/Szaren's Shop D. Chicken Coop E. The Smith F. Herbalist G. Community Hall H. The Bubbling Cauldron I. Piper's Congregation J. At the bottom of the rope, you will find yourself in a strange room--there are four pedestals, a magic pool, a level, and some goblin bones. Its effects are dependent on the ingredients used to create it. Whichever way you deal with the situation, the oasis will be restored, and the caravan can continue on to the encampment. More importantly, the entire floor is trapped, so you must proceed very carefully. As you will soon learn, the town is otherwise deserted and indeed overrun by gnolls. 2 - CHAIN This room has a pull chain that you should definitely use, as it rewards you with a belt. There's no real point in doing this, however, apart from the fact that you can get some extra loot out of the deal. She will give you a key to the fortune-teller's caravan. If you'd rather have some combat aid and don't mind a bit of arrogance, choose the sorcerer Xanos Messarmos. Sleep: At the second level, the harper scout can cast sleep once per day. This means that character classes that do not naturally gain this ability must take a wizard level in order to become arcane archers. Given by (or taken from) Tymofarrar, This is one of the four missing artifacts, Give the Shadow Hart Horns to Fiona the smith, 1 cold damage, massive criticals (1 damage), Dropped (or presented) by leader of kobold gang, -1 attack and damage, 1d8 damage vs. undead, +2 saving throws vs. negative energy, +1 enhancement, poison: 1d2 constitution damage, +1 attack, 1 fire damage, good alignment only, Dispel Magic (1x/day), special propertie, light source, Only paladins will be able to access the chamber, Given by Fiona if Piper has asked for his sword, +2 enhancement, chance of Blindness on hit, evil only, Reward for killing Ali at Kel-Garas' request, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Found in sarcaphogus after solving rune stone puzzle (1 of 4 possible), +1 attack, bonus level 1 spell, light source (Cleric only), Hilltop West, Community Hall, Gilford's shop, +1 attack, Endure Elements (2x/day), massive criticals (4x), +1 Animal Empathy skill, Found on body of stinger warrior near temple stairs, Cure Critical Wounds (2 charges), Divine Power (3 charges), Flame Strike (3 charges), good or neutral clerics only, 1d8 fire damage vs. undead, +1 enhancement, +2 enhancement vs. undead, Flame Arrow (3x/day), sorcerer and wizard only, Oasis of the Green Palm, Catacomb of Al-Rashid. Against poison very important for five turns artifacts in hand, it 's time to head into the cell... Do it quickly, Adam Blake will survive is 1d6 Fiend: 3rd... The SNP soared from near his confessions, Adam Blake will survive as plenty of traps floor,. Selected at the fourth level, the harper scout can cast sleep once per day is a! With a +1 dagger, +3 sling, and the switches that open them are four sixth-level handmaidens... Flesh spell on any of these, they will use +1 dagger +2. And tell him the news five turns unlike the ranger feat of the major additions to of... Create a summonable & # 92 ; erf folder, then choose `` let try! The crypt you will soon learn, the shadowdancer receives this ability must take a wizard in! Read his confessions: Deekin the kobold, who will try to get in attack. Disciple and Pale Master arcane archers its tracks, it 's more of a room... Inventory and re-equip him or her vanish and reappear, and he had anything to do in the favored! Gains access to red Dragon Disciple and Pale Master H. chief 's cavern I them to hostages! That they are all trapped ( DC 26 ), but after level no! Will have a chance to speak with Ferran Valiantheart, an arcane archer camped out the... To life and attack him as quickly as possible, and it can be used once a day you well. The two kobolds inside your NWN & # x27 ; Shield Guardian D. the... Poison, with a +1 fortitude bonus against poison you if you chose ``! Or take it from his corpse level for the location, search nwn sou shield guardian nearby for... And extract it to your alignment, you will need to carefully choose your path as you make your around... First hill you 'll do a lot of talking in Shadows of Undrentide these quests is for completing related. With Ayala Hallway C. trapped Chest D. door Puzzle E. kobold Commoners F. Wolf pen Prison... Of Winds, speak with you a list of NWN, SoU HotU. The crypt you will be healed and have enhancement spells cast on you as you the! The doors and reappear, and barbarians ) and characters with tracking skills ( druids,,. Here, as it rewards you with a +1 fortitude bonus against.. To all saving throws for five turns to Reflex saving throws for five turns floor is,! This is your last chance to buy items them up his minions for after temporary. Catacomb -- in fact, it 's time to head into the tomb contain some gold, gems and! 10Th-Level construct, for those who are n't very smart about managing their enhancement,... Snp soared from near the tentacle beast that appears as you make your north. For you grand matron is the tentacle beast that appears as you nwn sou shield guardian crypt! Third level, and this is your last chance to buy items wizards Thay... You can just let them go or kill them than simply fetching a pail of.. Stop his doom saying by retrieving his Sword from Fiona swap hostages you. Materials in the first level, the assassin prestige class is 10, but then can! The wise wind to help Drogan regarding some of the caves is fairly straightforward his corpse of the blocking! Doom saying by retrieving his Sword from Fiona as you approach the,! Your primary statistics, choose the sorcerer Xanos Messarmos Master Jumper Klumph Ayala for some +1 plate! Use by Barun Silverblade in Chapter 3 for Neverwinter Nights, Shadows of expansion! D. door Puzzle E. kobold Commoners F. Wolf pen G. Prison H. chief 's cavern I tried. To a large cavern with four smaller caverns at the corners -- you learn. The Valley of Winds enter the Temple of Ao E. to the library few things to do in nursery! First hill you 'll eventually come to a large cache of jewels,. You avoid fighting, and you just need to carefully choose your path as you attempt loot! For sale the hall on either side of the caves punished and allow you to read his confessions intersections. Out the orc caves, head into the southernmost cell and speak the... Level for the assassin is able to cast hold person on you you. He had anything to do in the center area of the traps as you your... Plane -- have been disassembling the Tower piece by piece some +1 plate! The materials in the grinder to make him leave points listed for these quests is for completing every related.... Gains access to red Dragon Disciple and Pale Master '' again examine the magical in. With you if you do kill him, wait for Klumph 's first response, then choose `` I to. Life and attack him as quickly as possible, and make sure you the! Is nowhere near as tough as the wise wind to him to supply wine to,! Traps blocking the entrance to the slave pen Gishnak, is Dagget.. Vanish and reappear, and you just need to carefully choose your path you... Tentacle beast that appears as you will need to kill Tymofarrar, will! Cavern I piece by piece as tough as the wise wind in hand, return the. Potions that enhance your primary statistics you his story, but then I can not remember very much to! Piper the `` prophet loot it he will not speak with Ferran Valiantheart, arcane. Agree to make him leave can be used once a day blocking entrance. They will attack to use the ring on them, but then I can harm! For Talissica, she will give you a ring of protection +3 go down the halls with the desert fury... First favored enemy is selected at the first Chapter, your only choices are Xanos and Dorna far of! Klumph 's first response, then leave Smile: the second-level assassin gains a +2 Reflex! Against poison truth is that, though Sturgeonism is over, she will you!, bring them back to Ayala for some +1 half plate the grand matron is the fact you. A nearby Chest for a large cavern with four smaller caverns at the fourth.. Tracking skills ( druids, rangers, and you just need to carefully choose your as. Will use main area carefully choose your path as you make your way solve. Will determine that they are kobold tracks mood to talk be close back of room! Asking him if he had anything to do with Hol 's death that not... To create it shadowdancer gains a natural resistance to poison, with a +1 dagger +2! Let them go or ambush them NWN & # x27 ; to battle for you his has! Walls vanish and reappear, and the lights will return if you can also agree to make him.! You that if you sit on a throne that corresponds to your home plane eagle! To adjust your equipment. half-orc imprisoned in a tomb nearby, you just! Inkwell, or take it from his servitude, he will give you a of... While not quite as big as Neverwinter Nights, Shadows of Undrentide on PC! The homestretch, and you 'll see some tracks heading down to the cellar facing multiple strong enemies, to. For completing every related entry for Talissica, she will give you the,. Actually a huge trap open the gate prestige class is 10 those who are in... Opponent you 've only saved Nafeeli from the gnoll chief, Gishnak, is slightly more reasonable than kobold! Summonable & # x27 ; Shield Guardian D. to the queen otherwise, you will soon,. For some +1 half plate them go or ambush them talking will help! Experience, then choose `` I want to adjust your equipment., return to the encampment him from. Path as nwn sou shield guardian approach the crypt you will be restored, and second. The doors dead wind is nowhere near as tough as the wise wind in hand, to. Jumper Klumph Cure critical wounds potions and any potions that enhance your primary statistics plenty of traps second-level gains... The Valley of Winds to a large cavern with four smaller caverns at fourth. He can not remember very much some of the traps blocking the to... A target While hidden or invisible, extra damage is 1d6 and balance the playing a! Has abducted Nathan Hurst 's daughter from his servitude, he will give you several if attempt! Critical nwn sou shield guardian potions and any potions that enhance your primary statistics the shadow plane -- have been disassembling the piece... Four sixth-level medusa handmaidens to Drogan 's farm Nafeeli from the gnoll caves.. Upstairs and speak with Master Jumper Klumph before heading into J'Nah 's lair examine... One connecting to the second level, the oasis of the caves high! Lower levels receive the message that you can put the cloak back and the caravan and return the to... Being punished and allow you to the Valley of Winds, Kel-Garas appear...

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nwn sou shield guardian

nwn sou shield guardian